Animations don't reset on variant switch, as long as the variant doesn't have its own animation component.
What can happen is, when an entity collides with a wall its velocity is killed so it plays its Idle animation if it has one.
So if you have an entity that switches variant when colliding with a wall and its animation shouldn't reset, then don't give it an Idle animation.
Animations don't reset on variant switch, as long as the variant doesn't have its own animation component. What can happen is, when an entity collides with a wall its velocity is killed so it plays its
Idle
animation if it has one. So if you have an entity that switches variant when colliding with a wall and its animation shouldn't reset, then don't give it anIdle
animation.