Closed Noah2610 closed 4 years ago
Bullets won't delete themselves on any collision anymore.
Instead, use the DeathOnContact
component to make it die on certain collisions.
components: (
bullet: (),
death_on_contact: (
collides_with: ["Solid", "Player"],
),
),
Component that makes the entity die on collision with a specific collision tag.
Replace player
BulletHitSystem
with this.