Closed Noah2610 closed 4 years ago
While the player is holding down the crouch button (down), they should enter a crouched state.
This state includes the following changes:
Idle
Walk
MovementAcceleration
MaxMovementVelocity
BaseFriction
The crouched state should probably have its own entity config, but entering/exiting crouched state should be handled through actual code.
Crouching works with the abstract config "PlayerCrouch". Still needs a bunch of settings tweaks.
"PlayerCrouch"
Closing for now.
While the player is holding down the crouch button (down), they should enter a crouched state.
This state includes the following changes:
gets all new animations, with new
Idle
,Walk
, etc. animationsMovementAcceleration
MaxMovementVelocity
BaseFriction
The crouched state should probably have its own entity config, but entering/exiting crouched state should be handled through actual code.