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Nocsy-Workshop
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mcpets
MCPets plugin for Minecraft Spigot - Made by Nocsy | Partnered with MCModels.net
https://www.patreon.com/tofnocsy_workshop
GNU General Public License v3.0
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2.0.0
#10
Closed
AlexandreChaussard
closed
2 years ago
AlexandreChaussard
commented
2 years ago
⏳ Small changes & new features
✅ Possibility to hide the "Signal stick" even when the pet has signals available
✅ Change the way signal sticks are currently handle to refer to a type of pet
✅ Command to give oneself the signal stick (/mcpets signalsticks
)
✅ Command to turn the player in hand item into a signal stick for a specific pet (/mcpets signalsticks
)
✅ Option to enable the "Signal Stick from the Menu" in the config
❌ Show skill on cooldown
Requires a skill to be triggered from MM coz of possible delays and cancel etc...
So it requires vendors to edit all their products to adapt it to the new system, or it won't show any cooldown
✅ Create pet categories to show up in a menu when doing /mcpets, then it opens category menus (it'll help for selecting "living" from "cosmetic" pets)
✅ Added a custom metadata (960) to the pager system
✅ Possibility to change all the icons in the interaction menu
✅ Add the icons to the "itemsList.yml"
✅ Disable pets in worlds
✅ Add a world blacklist
✅ Add a mechanic to set a certain Mythic Mobs as a Pet (so you can summon pets not only through the menu, but other processes eventually)
❌ Add a flat SQL support
Add multi-server support to keep pets spawned between servers
✅ Add an option to prevent the player to open the interaction menu when holding a signal stick
✅ Option to disable MySQL from config
✅ Add a silent check to the pet command (/pets spawn
true -s / (-s) being the optional silent argument)
✅ Add mechanic to switch the pet behavior (PetFollow mechanic)
✅ Turn off/on the prefix in the language.yml file (just put "" if you want no prefix)
✅ Turn off default name to keep MM naming system
✅ Inventory system
✅ Possibility to store items in the pet inventory if enabled
✅ Define default inventory size for each pet
⏳ make it work with the evolving system in which a pet can eventually add up space in this inventory
✅ Stock inventory into the DB
✅ Icon in the pet menu interaction
✅ Skins system
✅ In the pet interaction menu, you can select a skin (if enabled)
✅ Define a list of skins (models) for a specific pet (in the pet file)
✅ Permission for each skin
✅ Create an in game menu to show the available skins
⏳ Small changes & new features
✅ Inventory system
✅ Skins system