Open LauraSavall opened 2 months ago
noticed about this, and your #72 merge has been aproved. Dexterion will be Revmaped at repo: kernel-dexterion, recode will be made to avoid future bugs.
will watch this kernel version <3
Hum, I saw all Dexterion is "sleeping" between the mouse event, so the ESP is "freezing" too (as you can see on video)
ye we know.
I understand...no solution about this ? Because, this is causing the aimbot bug I guess
ye we're going to make a code revmap
maybe its a render issue, or reading mem issue, also dont forget about multi-threads we can add this to remove a lots of delay i think ( didnt tested), also a saw a thread talking about delay on external they said that if we got fewer enetenities may cause lag 9 ddint tested in dexterion tho)
Btw most of this are performance issue
not a only a render issue, it's look like Dexterion main is on sleep too during the
mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); Sleep(t/2); mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); Sleep(t/2);
So triggerbot is looking to keep aim on enemy, when finishing shooting, Dexterion is waiting for an enemy in FOV to aim into it...
Do not distribut any thirdpatry links.
bro stop sapmming a virus
bro ur link
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ℹ Environment / Computer Info
📝 Description
Hm, just saw a weird bug where AFTER the triggerbot delay, Dexterion keep AIMBot to work, so if you triggersomeone, you watch around right after...slowly approach to the enemy and zam your player will "force aim" to enemy... which is quite flagged on replay/spectator Will dig into it
Video to show ;
https://github.com/user-attachments/assets/bcaf5229-f076-4aea-8596-133c7f79705b
⚙️ Configuration Files
📸 Screenshots
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