Adds prone functionality to the NodotCharacter3D, which allows the character to move in a prone position. This feature was not previously available, and it will be beneficial for games that require stealth or crawling under obstacles.
The changes include adding a new CharacterProne3D class, which manages the prone movement of the character. The class includes a new input action called "prone," which when pressed, will cause the character to move into a prone position.
Overall, this change will improve the versatility of the NodotCharacter3D and make it easier for game developers to create a wider variety of gameplay experiences.
Adds prone functionality to the NodotCharacter3D, which allows the character to move in a prone position. This feature was not previously available, and it will be beneficial for games that require stealth or crawling under obstacles.
The changes include adding a new CharacterProne3D class, which manages the prone movement of the character. The class includes a new input action called "prone," which when pressed, will cause the character to move into a prone position.
Overall, this change will improve the versatility of the NodotCharacter3D and make it easier for game developers to create a wider variety of gameplay experiences.
Closes #64