Closed krazyjakee closed 5 months ago
CodeRabbit
This pull request introduces significant enhancements across various modules of the project. It includes improvements in character movement, interaction, weapon mechanics, and visual effects. The changes also optimize performance, improve code clarity, and introduce new features like mesh slicing, charging weapons, and customizable bullet holes.
Files | Summary |
---|---|
addons/nodot/Nodot.gd , addons/nodot/hud/CrossHair.gd |
Introduced checks for null parent nodes and added a new variable for crosshair scaling. |
addons/nodot/detection/ViewCone3D.gd , addons/nodot/kits/Locomotion3D/*.gd |
Refactored physics functions, improved handling of removed bodies, and introduced a new class for zero gravity character movement. |
addons/nodot/interaction/Interaction3D.gd , addons/nodot/kits/FirstPerson/*.gd , addons/nodot/weapons/*.gd |
Enhanced item interactions, added weapon charging functionality, and introduced customizable bullet hole decals. |
addons/nodot/kits/FirstPerson/FirstPersonCharacter.gd , addons/nodot/kits/Locomotion3D/CharacterClimb3D.gd , addons/nodot/kits/NodotCharacter3D.gd |
Improved floor detection and viewport camera toggling. |
addons/nodot/mesh/MeshShatter.gd , addons/nodot/shaders/lava.gdshader |
Added a new class for mesh slicing and a new shader for lava visual effect. |
addons/nodot/physics/Mover3D.gd , addons/nodot/utility/WindowSizeConnector.gd |
Introduced easing types for tweens and optimized window size updates using deferred setting. |
addons/nodot/scenes/menus/main_menu.tscn , addons/nodot/textures/spotlight_2.png.import |
Updated game start button layout and optimized texture import settings. |
addons/nodot/utility/UniqueSet.gd |
Added a new function to check item existence in the collection. |
addons/nodot/sound/*.gd |
Improved warning messages, player initialization, and volume handling. |
"With each pull request, we grow, 🐇 hopping forward, coding flow. New features shine, bugs lay low, In our code garden, watch us sow! 🌱🌟"
Includes various updates across different files in the project. The changes focus on improving the code structure and functionality of specific components.
In
addons/nodot/Nodot.gd
, a check for the validity of the parent node has been added to prevent potential issues.In
addons/nodot/detection/ViewCone3D.gd
, the logic for managing detected bodies has been optimized to enhance performance.In
addons/nodot/hud/CrossHair.gd
, additional functionality has been introduced to handle the crosshair sprite and its scaling more efficiently.In
addons/nodot/interaction/Interaction3D.gd
, improvements have been made to the interaction and carrying mechanisms, including the handling of carried bodies and interactions with colliders.These updates aim to enhance the project's functionality, maintainability, and performance. Each change contributes to a more robust and efficient codebase, ultimately improving the overall quality of the project.
Summary by CodeRabbit
set_deferred
in WindowSizeConnector.