Open adamwatters opened 2 months ago
If i run the main scene with CMD + B
. Here's what I see.
sorry for breaking this into a couple comments 😅
i get the error alert below if i try to open main.tscn
, level1.tscn
, and level2.tscn
When I run the main scene (screenshot on previous comment), I see these errors in the Debugger console.
E 0:00:00:0847 open: res://kits/mesh_lib3.tres:1 - Parse Error: Saved with newer format version
<C++ Source> scene/resources/resource_format_text.cpp:1055 @ open()
E 0:00:00:0847 _load: Failed loading resource: res://kits/mesh_lib3.tres. Make sure resources have been imported by opening the project in the editor at least once.
<C++ Error> Condition "found" is true. Returning: Ref<Resource>()
<C++ Source> core/io/resource_loader.cpp:275 @ _load()
E 0:00:00:0866 _parse_ext_resource: res://scenes/level2/level2.tscn:42 - Parse Error: [ext_resource] referenced non-existent resource at: res://kits/mesh_lib3.tres
<C++ Source> scene/resources/resource_format_text.cpp:163 @ _parse_ext_resource()
i'm on Godot 4.2.2
+1 on this issue
--- GDScript language server started on port 6005 --- scene/resources/resource_format_text.cpp:448 - res://characters/PlayerEntity.tscn:5 - ext_resource, invalid UID: uid://cnt1c1t4mbygw - using text path instead: res://ui/game_data_store.tres scene/resources/resource_format_text.cpp:1055 - res://kits/mesh_lib3.tres:1 - Parse Error: Saved with newer format version Failed loading resource: res://kits/mesh_lib3.tres. Make sure resources have been imported by opening the project in the editor at least once. scene/resources/resource_format_text.cpp:284 - res://scenes/level2/level2.tscn:42 - Parse Error: Failed loading resource: res://scenes/level2/level2.tscn. Make sure resources have been imported by opening the project in the editor at least once. scene/resources/resource_format_text.cpp:448 - res://ui/ControllerMenu.tscn:3 - ext_resource, invalid UID: uid://b5kvl5o6ywpt1 - using text path instead: res://ui/game_data_store.tres scene/resources/resource_format_text.cpp:284 - res://scenes/main.tscn:18 - Parse Error: Failed loading resource: res://scenes/main.tscn. Make sure resources have been imported by opening the project in the editor at least once. editor/editor_data.cpp:626 - Index p_idx = 1 is out of bounds (edited_scene.size() = 1). scene/resources/resource_format_text.cpp:1584 - res://kits/meshlib_space_ground.tres:1 - Parse Error: Saved with newer format version scene/resources/resource_format_text.cpp:1584 - res://kits/mesh_lib3.tres:1 - Parse Error: Saved with newer format version
the relevant line seems to be this one:
res://kits/mesh_lib3.tres:1 - Parse Error: Saved with newer format version
I am working with Godot 4.3dev6 (living on the edge!). Can you give it a try?
EDIT: I will add a comment in the README concerning the version.
Confirmed, it works with 4.3dev6 not 4.2.2
looks awesome! i'm hitting some dependency when i try to run