We should tag logging messages in such a way that we can tell from which part of Dfterm3 error message comes from.
In issue #15 we have this error message:
HTTP request failed with: Network.Socket.ByteString.recv: failed (no error)
I cannot be certain where this error message comes from but if, for example, it came from the HTTP server (there are at least two of them running most of the time) we could tag it like this:
[playing-interface] HTTP request failed with: Network.Socket.ByteString.recv: failed (no error)
We should tag logging messages in such a way that we can tell from which part of Dfterm3 error message comes from.
In issue #15 we have this error message:
I cannot be certain where this error message comes from but if, for example, it came from the HTTP server (there are at least two of them running most of the time) we could tag it like this: