I believe this is triggered when a controller vibration occurs in the game (and if rumble settings are accessed). The error occurs with multiple controllers (XBox 360 PC Gamepad).
Ver 1.2.2.0
13-Apr-18 03:45:22 PM
System.InvalidOperationException: An invalid operation was performed. Is your PlayerIndex correct?
at Microsoft.Xna.Framework.Input.GamePad.SetVibration(PlayerIndex playerIndex, Single leftMotor, Single rightMotor)
at Monocle.MInput.Shutdown()
at Monocle.Engine.OnExiting(Object sender, EventArgs args)
at Microsoft.Xna.Framework.Game.HostExiting(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnExiting()
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging()
Hi guys,
I believe this is triggered when a controller vibration occurs in the game (and if rumble settings are accessed). The error occurs with multiple controllers (XBox 360 PC Gamepad).
Ver 1.2.2.0 13-Apr-18 03:45:22 PM System.InvalidOperationException: An invalid operation was performed. Is your PlayerIndex correct? at Microsoft.Xna.Framework.Input.GamePad.SetVibration(PlayerIndex playerIndex, Single leftMotor, Single rightMotor) at Monocle.MInput.Shutdown() at Monocle.Engine.OnExiting(Object sender, EventArgs args) at Microsoft.Xna.Framework.Game.HostExiting(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnExiting() at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Monocle.Engine.RunWithLogging()