Closed AntoineGagnon1 closed 2 years ago
GL.ActiveTexture(0); generates a GL_INVALID_ENUM if not used with TextureUnit.Texture0
See Errors section : https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glActiveTexture.xhtml
Thanks for the PR! Classic blunder, merging it straight away.
GL.ActiveTexture(0); generates a GL_INVALID_ENUM if not used with TextureUnit.Texture0
See Errors section : https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glActiveTexture.xhtml