Open dribeiro73rj opened 4 years ago
I eventually want this engine to create bones using the skin modifier and possibly add the base mesh too.
On Sun, Jan 12, 2020, 7:39 AM Daniel Ribeiro notifications@github.com wrote:
Considering the ragdoll is an armature by itself it would be great if there is a hierarchy between each piece or at least an option to do so.
The character bellow is being posed like a 'chained prisoner'. I need to move each piece to the proper position without a hierarchy to achieve the desired effect
[image: image] https://user-images.githubusercontent.com/53482482/72218927-39e83900-351f-11ea-99d6-237183acd313.png
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/Noizirom/Pino_kio-Ragdoll-Engine/issues/2?email_source=notifications&email_token=AKYHC3SGY5WYCN6ZEPCDOADQ5MFR5A5CNFSM4KFXOSI2YY3PNVWWK3TUL52HS4DFUVEXG43VMWVGG33NNVSW45C7NFSM4IFSOAOQ, or unsubscribe https://github.com/notifications/unsubscribe-auth/AKYHC3SQQBFVQTMVHUUOL2TQ5MFR5ANCNFSM4KFXOSIQ .
Considering the ragdoll is an armature by itself it would be great if there is a hierarchy between each piece or at least an option to do so.
The character bellow is being posed like a 'chained prisoner'. I need to move each piece to the proper position without a hierarchy to achieve the desired effect