Open antimundo opened 1 week ago
Looks like there are already reports of this: https://github.com/godotengine/godot/issues/70142
And it's fixed in Godot 4.3 https://github.com/godotengine/godot/pull/83976
So, let's wait for Godot 4.3 and see if this is fixed...
Seems like after 0b7e8 the video resolution slider is useless. The game always renders at a high resolution, no matter what this slider says.![image](https://github.com/Nokorpo/LibreAim/assets/64472605/230e3b32-640b-4e45-abaa-032abbcf0734)
This setting should either be fixed, or removed from the project if there isn't a good way to make this work.