Open Dr-Turtle opened 1 year ago
Test again in 1.5.1 once that's released.
Does this happen in 1.5.1? Can you transfer this issue to GTCEu?
Does this happen in 1.5.1? Can you transfer this issue to GTCEu?
This still happens in 1.5.1, I did some additional testing, and when only GTCEu, Mouse Tweaks, and CodeChickenLib (using the same versions as Nomifactory 1.5.1) are loaded, the case I described in the "Steps to Reproduce" works fine, but using scroll wheel to take a hammer out of a crafting table immediately after it was used in a recipe still has this behavior. So I imagine this issue is caused by a mod or config in Nomifactory.
Huh, thanks for the insight. I'll have a look at it. Is it just the hammer, or also other GT Tools, or many other items?
Huh, thanks for the insight. I'll have a look at it. Is it just the hammer, or also other GT Tools, or many other items?
I just tested every tool, the crowbar has this issue, and the electric tools are inconsistent (e.g. an HV drill has this issue when at full durability, but works fine after losing some durability)
Spawning tools with JEI appears to never have this problem
It's probably an NBT problem, as always.
I checked the nbt data, and the jei and crafted ones have the same nbt
Pack Version: 1.5 Added mods: optifine
Changed configs: rubber crafting recipe fix
Description: GT hammer gets picked up by cursor when scrolling on the item
Expected Behavior: GT hammer should be moved into the open inventory/crafting bench like how all other tools (at least those i've tested) and items do (This issue only bothers me in crafting tables where shift-clicking cannot be used in place of scrolling).
Steps To Reproduce: