Updated LoliAsm to 5.20, Updated AE2 UEL to v0.56.0, Updated NAE to 1.6.1
Added AE2 Fluid Crafting Rework, Added Flux Networks, Added Lazy AE2, added PackagedDraconic (lol)
Modified EnderIO to make Telepad not take fluid to use, modified Rod of Return to be cheaper and faster to use as well as make it not use fluid
Environment
Singleplayer
Related Problem
Automating Draconic Evolution Fusion in the endgame sucks, between Actually Additions Lasers not cooperating and fusion injectors randomly messing up I had to perform maintenance on my fusion setups far more than I desired.
Your Solution
PackagedDraconic, an addon mod to PackagedAuto and Draconic Evolution, provides a significantly easier way to automate Draconic Evolution Fusion. It should get added into the modpack.
How Will Your Solution Work
The Packaged Fusion Core and Marked Fusion Injectors should get added with unmodified recipes most likely, as there isn't much of a good reason or viable way (imo) to gate convenience of automation when you're expected to basically do it immediately.
DraconicFusion would replace the AA laser automation suggested in the QB.
Nomi CEu Version
1.7-alpha-4
Launcher
Prism Launcher
Configurations or Mods Changed
Updated LoliAsm to 5.20, Updated AE2 UEL to v0.56.0, Updated NAE to 1.6.1 Added AE2 Fluid Crafting Rework, Added Flux Networks, Added Lazy AE2, added PackagedDraconic (lol) Modified EnderIO to make Telepad not take fluid to use, modified Rod of Return to be cheaper and faster to use as well as make it not use fluid
Environment
Singleplayer
Related Problem
Automating Draconic Evolution Fusion in the endgame sucks, between Actually Additions Lasers not cooperating and fusion injectors randomly messing up I had to perform maintenance on my fusion setups far more than I desired.
Your Solution
PackagedDraconic, an addon mod to PackagedAuto and Draconic Evolution, provides a significantly easier way to automate Draconic Evolution Fusion. It should get added into the modpack.
How Will Your Solution Work
The Packaged Fusion Core and Marked Fusion Injectors should get added with unmodified recipes most likely, as there isn't much of a good reason or viable way (imo) to gate convenience of automation when you're expected to basically do it immediately.
DraconicFusion would replace the AA laser automation suggested in the QB.
Alternatives You've Considered
No response
Additional Information
No response