I've noticed that the avarage Ping of players does not get tracked. For CSGO it works fine. Superlogs for TF2 is also installed.
Buildings:
The Triggers for building and disassembling Buildings are wrong. Instead of "buildobject", the trigger is "player_buildobject" also for sapper (except minisentry is still "buildobject"). Trigger for disassembling is triggered as "detonated_object" and not "owner_killedobject". This also causes another bug. The engineer that disassembles their Building also triggeres "killedobject" and thus gains points even though he should loose them.
Server OS for TF2 Server: Debian 8 (VPS)
Server OS for Daemon: Debian 8 (VPS)
Webserver: Ngnix (VPS)
Latency:
I've noticed that the avarage Ping of players does not get tracked. For CSGO it works fine. Superlogs for TF2 is also installed.
Buildings: The Triggers for building and disassembling Buildings are wrong. Instead of "buildobject", the trigger is "player_buildobject" also for sapper (except minisentry is still "buildobject"). Trigger for disassembling is triggered as "detonated_object" and not "owner_killedobject". This also causes another bug. The engineer that disassembles their Building also triggeres "killedobject" and thus gains points even though he should loose them.
Server OS for TF2 Server: Debian 8 (VPS)
Server OS for Daemon: Debian 8 (VPS) Webserver: Ngnix (VPS)