NonStaticGH / CPathHostProject

This is a space where I develop Customizable Pathfinding plugin for UE5. Later on, I will also include my Engineering Thesis and documentation.
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Struct missing initializer #10

Open JamesSpellman opened 9 months ago

JamesSpellman commented 9 months ago

In CPathNiode.h, FCPathNode generates an error when packaging a project. WorldLocation is not initialized. Should be: FVector WorldLocation = FVector( 0, 0, 0 );