Open adrielwerlich opened 3 months ago
Hey sorry for not responding I am fighting a mild depression so it's hard for me to do anything. Anyway, the 1st screenshot and the movement component is not part of my plugin so i can't help you there. The error signifies that either start or end location is within a blocked voxel. Most likely somethinf at those locations (maybe the white spheres?) Are colliding with the graph generation trace channel in your CPathVolume
On Tue, Aug 20, 2024, 11:51 Adriel Werlich @.***> wrote:
The ECPathFindingFailReason Enum is giving a generic "Wrong Start Location" error here. What could be the problem?
I'm just very strictly only replicating what I see here: https://docs.google.com/document/d/1j3NQCgR5H0Uz8qd1RfNvZPzvJEcxNIapOkz0MESesWY/edit
Other than this, another step that is making me confusing is the fact that there is no Floating_AI_Movement component that I can set the repathing settings
image.png (view on web) https://github.com/user-attachments/assets/0de2f5ae-1dbf-4bbb-a8a8-edef7fb729e7
This is basically what I have at begin play:
image.png (view on web) https://github.com/user-attachments/assets/220a3a76-435c-4a42-a831-6688db20818a
And in the level editor, I have two spheres inside the bp_cpath_volume. One is PathStart and other the PathEnd
image.png (view on web) https://github.com/user-attachments/assets/010dd6d4-ffc5-4e07-ba59-2506b317af47
So, what I'm missing?
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The ECPathFindingFailReason Enum is giving a generic "Wrong Start Location" error here. What could be the problem?
I'm just very strictly only replicating what I see here: https://docs.google.com/document/d/1j3NQCgR5H0Uz8qd1RfNvZPzvJEcxNIapOkz0MESesWY/edit
Other than this, another step that is making me confusing is the fact that there is no Floating_AI_Movement component that I can set the repathing settings
This is basically what I have at begin play:
And in the level editor, I have two spheres inside the bp_cpath_volume. One is PathStart and other the PathEnd
This is the blueprint debug
So, what I'm missing?