in the steering component :
field_C is the rotation around the Y axis (it's honestly the only one important)
field_10 is the rotation around the X axis (it's almost always ~1/2 pi because you are looking perpendiculary at almost all times)
field_18 is the rotation around the Z axis (it's always 1 because you character litteraly never turns around this axis, I was thinking it'd be 0 always at first but 1 makes sense too)
all angles are in radian, values ranging from 0 to 2pi. I confirmed this and I use it actively in my mod and it works perfectly.
I'm not completely sure about the field_18, but since it's the only one left with a float value I'm pretty sure I'm correct. It's hard to test tho.
The first two are like a 100% guarantee.
I'm full pepega about github tbh so I might just make something wrong idk xd sorry if that's the case. Also, I tried to copy the formatting of other PR about renamed fields, so I changed only those 3 fields because I'm really not sure what I should be doing.
in the steering component : field_C is the rotation around the Y axis (it's honestly the only one important) field_10 is the rotation around the X axis (it's almost always ~1/2 pi because you are looking perpendiculary at almost all times) field_18 is the rotation around the Z axis (it's always 1 because you character litteraly never turns around this axis, I was thinking it'd be 0 always at first but 1 makes sense too)
all angles are in radian, values ranging from 0 to 2pi. I confirmed this and I use it actively in my mod and it works perfectly.
I'm not completely sure about the field_18, but since it's the only one left with a float value I'm pretty sure I'm correct. It's hard to test tho.
The first two are like a 100% guarantee.
I'm full pepega about github tbh so I might just make something wrong idk xd sorry if that's the case. Also, I tried to copy the formatting of other PR about renamed fields, so I changed only those 3 fields because I'm really not sure what I should be doing.