Closed InfinitxLoop closed 3 months ago
Hi there InfinitxLoop, you can read my comment here for help: https://github.com/Nordgaren/Elden-Ring-Debug-Tool/issues/70#issuecomment-2201565554.
There is a way to launch Elden ring debug tool and use it with only vanilla features, however, any DLC items can't be spawned in nor will they show correctly in the inventory menu.
Hi there InfinitxLoop, you can read my comment here for help: #70 (comment).
There is a way to launch Elden ring debug tool and use it with only vanilla features, however, any DLC items can't be spawned in nor will they show correctly in the inventory menu.
Thank you sir
Incorrect Param Pointer: SIGN_PUDDLE_TABPARAM should be HIT_EFFECT_SE_PARAM_ST
at Erd_Tools.Models.Param.BuildOffsetDictionary() at Erd_Tools.Models.Param..ctor(PHPointer pointer, Int32 offset, PARAMDEF Paramdef, String name) at Erd_Tools.ErdHook.AddParam(List
1 paramList, String paramPath, String path, String[] pointers) at Erd_Tools.ErdHook.GetParams() at Erd_Tools.ErdHook.AsyncSetup() at Erd_Tools.ErdHook.ErdHook_OnHooked(Object sender, PHEventArgs e) at Erd_Tools.ErdHook.<.ctor>b__119_0(Object s, PHEventArgs e) at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state) at System.Threading.QueueUserWorkItemCallback.<>c.<.cctor>b__6_0(QueueUserWorkItemCallback quwi) at System.Threading.ExecutionContext.RunForThreadPoolUnsafe[TState](ExecutionContext executionContext, Action
1 callback, TState& state) at System.Threading.QueueUserWorkItemCallback.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() at System.Threading.Thread.StartCallback()Not sure how to fix this