Open MBorko793 opened 3 days ago
If you are running the latest version of Elden ring (with or without the DLC) you will have to wait until a new release is made for Elden ring debug tool as a few things have changed with the latest version.
Alternatively, you can build the tool yourself following the steps in the README.md file. However, no DLC items can be spawned in as the tool hasn't been updated to add support for the new items yet. In addition, any DLC items already picked up will show as "Unknown" in the tool as can be seen below:
Sometimes my debug can be open but this time cant hooked. When I start debug first then starting the game. İt can be hook but then debug is closing again.
If you download the source code and open it with Visual Studio (I used 2022) the program doesn't crash. Please refer to this thread for info if you wanna know how to: https://github.com/Nordgaren/Elden-Ring-Debug-Tool/issues/68
The tools is updated now, as well.
Debug Tool Crashes as soon as I try to open it while running Elden Ring. Below is the crash log. Any fixes for this yet?
Mon, 01 Jul 2024 17:11:29 GMT Incorrect Param Pointer: SIGN_PUDDLE_TABPARAM should be HIT_EFFECT_SE_PARAM_ST
at Erd_Tools.Models.Param.BuildOffsetDictionary() at Erd_Tools.Models.Param..ctor(PHPointer pointer, Int32 offset, PARAMDEF Paramdef, String name) at Erd_Tools.ErdHook.AddParam(List
1 paramList, String paramPath, String path, String[] pointers) at Erd_Tools.ErdHook.GetParams() at Erd_Tools.ErdHook.AsyncSetup() at Erd_Tools.ErdHook.ErdHook_OnHooked(Object sender, PHEventArgs e) at Erd_Tools.ErdHook.<.ctor>b__119_0(Object s, PHEventArgs e) at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state) at System.Threading.QueueUserWorkItemCallback.<>c.<.cctor>b__6_0(QueueUserWorkItemCallback quwi) at System.Threading.ExecutionContext.RunForThreadPoolUnsafe[TState](ExecutionContext executionContext, Action
1 callback, TState& state) at System.Threading.QueueUserWorkItemCallback.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() at System.Threading.Thread.StartCallback()