NordicPlayground / nRF51-ble-bcast-mesh

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Any tips on getting this to compile with Keil 5.14 and SDK 7.2.0? #5

Closed Zebble closed 9 years ago

Zebble commented 9 years ago

I keep getting conflicts with existing functions, and those that I've managed to get included through RTE Component Classes.

I must admit, I'm still a relative noob with Keil and the RTE/PowerPacks stuff. I'm sure this is something simple.

Would really be great if there was a gcc method for compiling this library as well. Thanks for the help!

trond-snekvik commented 9 years ago

We're about to push a new release, which will improve upon the project-structure and SDK version support. SDK7.x.x will be compatible with this.

Zebble commented 9 years ago

Great! Looking forward to the update...

trond-snekvik commented 9 years ago

The release was just pushed (v0.6.1), and includes UV5 project files with SDK7.x.x support (look for the _SDK7 suffix to project names. In addition, there's a section dedicated to deploying the folders locally in the correct manner in the readme, called "Getting started". GCC is still pending, but I will close this issue, as GCC-support is reported as a separate issue in Issue #4.