NormandErwan / ArucoUnity

Bring augmented reality to Unity by tracking Aruco markers in real time.
https://normanderwan.github.io/ArucoUnity/
BSD 3-Clause "New" or "Revised" License
205 stars 38 forks source link

Big FOV or Fisheye effect #23

Closed ghost closed 5 years ago

ghost commented 5 years ago

Hello so im currently playing with ArucoUnity. However for some unknown reason I dont have same resolt as in tutorial. My resolt is wierdly fisheye or a some high FOV Value. I tryed to google but i founded only how to calibrate with fisheye lens (whitch i dont have.) Image here Im really not soure what is going on here; at calibration the image was normal. Thanks for your advise!

NormandErwan commented 5 years ago

Hello,

Appologies for the very late answer. Have you followed the Calibrate a Camera tutorial? If your camera is not a fisheye, it's called a pinhole camera on the tutorial. So you should use the PinholeCameraCalibration object on the Calibrate.scene.

If the issue persists, can you make a video screen capture of when your trying to calibrate your camera?

ghost commented 5 years ago

OK I'll try, thanks

NormandErwan commented 5 years ago

I'm closing this issue for inactivity. If you have any news, feel free to open it again!