Open CorruptSelf opened 1 year ago
Thats not a fail, you are not getting flagged because you are surrounded its a safety mechanism against false flagging horizontal velocity checks, if you are surrounded by blocks you wouldnt be able to properly get knocked back which means GodsEye has less movement data to work with
Happens in the open aswell
Can you provide a video? And client with settings
Can you provide a video? And client with settings
Video will have to wait till tomorrow, private client, using 1% horizontal kb 1% vertical, 1% horizontal works on Karhu AC aswell so
GodsEye does not currently detect 1% reducement of horizontal kb so would not require a video, the current horizontal velocity checks are experimental and only detect higher percentages
Please note that while we always attempt to give the best detections we can from our research, GodsEye still is a budget anticheat and targets blocking cheats that give sagnificate advantage
GodsEye does not currently detect 1% reducement of horizontal kb so would not require a video, the current horizontal velocity checks are experimental and only detect higher percentages
Please note that while we always attempt to give the best detections we can from our research, GodsEye still is a budget anticheat and targets blocking cheats that give sagnificate advantage
1% as in 99% reduction
GodsEye does not currently detect 1% reducement of horizontal kb so would not require a video, the current horizontal velocity checks are experimental and only detect higher percentages
Please note that while we always attempt to give the best detections we can from our research, GodsEye still is a budget anticheat and targets blocking cheats that give sagnificate advantage
also. In the video provided you can see i take no kb at all
Alright I see, In open areas GodsEye should be able to detect that also depending if the client delays ticks, current GodsEye doesnt support that
And I already explained why what happens in the video happens, doesnt matter how much horizontal kb you get you are blocked horizontally
Also can you explain the false flags?
client is not delaying ticks, like i mentioned no flagging occurs in the open aswell. I mentioned the video because you failed to make the inference that i meant 99% reduction when it was shown in the video.
as for the false flagging he would flag for velocity type a, a few times then spam type b and also flagged knockback while we were just fighting in the open
I'd suggest testing this in our official test server to eliminate the possibily of setup issues and see if all these issues still persists
Velocity wont flag using 0 kb or any form of reduced kb. Also false flagging for velocity when its not on.
https://user-images.githubusercontent.com/69343648/226229481-b7d72a28-de84-4ead-a4b2-dec358315539.mp4
false flagging not in video.