Closed HamzaIqbal69 closed 1 year ago
Bet sounds good
On Tue, Feb 28, 2023 at 3:21 PM dyldonahue @.***> wrote:
@.**** commented on this pull request.
seems mostly fine to me, just wanna shift some declarations to be outside of the functions and floating in statemchine.h
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nick may have different answer but to me, that just seems like more work. We can transition to/from different variations of states, why run a check every iteration on all of those instead of just requesting a change when needed. it doesnt really change much either way, but a broader transition check would perform a ton more calculations just for the sake of automatically figuring out what state we wanna go into as opposed to requesting into a specific state
Both ways of transitioning are valid, but this is just making it more explicit when we want to change. Instead of having to delve through a shut ton of conditionals, we just change the state whenever the handler detects a certain condition has happened. Also all those conditionals would need to be checked on every loop, when we can just check if it's a valid transition once. Kinda like an event driven system instead of a timer based one sort of in a way
And there will be functionality and checks that are common to all states (I.e. fault checks) but there might be the possibility that transition conditions may change depending on the state. Like if we fault we might want the temperature to go to lower than the maximum allowed before we reboot or something
141 State Machine needed material in initialization
Ticket # -> Fix X
Added initialization functionality ot each state that needed it in the state machine.