NosVladimir / KineticArchetypes

A mod for Pathfinder: Wrath of the Righteous, focused on making more kineticist archetypes and other class archetypes that use kinetic blasts.
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Bug: Kinetic Sharpshooter/Onslaught Multiclass - Loses quiver charges per shot #27

Open SpencerMycek opened 3 months ago

SpencerMycek commented 3 months ago

Hello! So, this definitely falls into a weird spot, since the game doesn't natively support multiclassing, but I was doing some testing. (Toybox multiclassing)

It looks like onslaught blaster behaves weirdly with the Kinetic Quiver thing, where a single "attack" will use up more than one charge from the quiver. It's not necessarily 1 attack roll = 1 charge lost, but I believe you do lose more than the 1 I would expect for the entire onslaught blast

NosVladimir commented 3 months ago

Hi Spence, thanks for reporting! Unfortunately I haven't bought the second season pass so I can't test this at the moment.

The way I've implemented the onslaught blast is by temporarily lowering the rank of the kinetic blast feature when using a blast upon OnEventAboutToTrigger(RuleCastSpell evt), then repeating the blast for corresponding times using custom RuleCastSpell, then reverting the rank when all repetitions are done. It could be that the new class has some kind of buff/feature/component in somewhere that listens to RuleCastSpell and checks if it's a kinetic blast of some kind and spends resources accordingly.

I've also heard that multi-archtyping Kinetic Sharpshooter and Onslaught Blaster will mean that each blast fired will benefit from all enchantments of the weapon, like bane, which boosts the damage by multiples. If that's really the case (I can't confirm on my own) then I guess as a design choice we may keep the extra resource-spending as a feature? I'd appreciate a lot if you could test more on that and post any findings here (but don't feel obliged to do so).

SpencerMycek commented 3 months ago

I'll do some testing once I get KEE working as I start playing through the game

If bane and stuff does apply multiple times, I guess it does make sense to keep the resource cost the way it is.

Thank you!