NosVladimir / KineticArchetypes

A mod for Pathfinder: Wrath of the Righteous, focused on making more kineticist archetypes and other class archetypes that use kinetic blasts.
3 stars 1 forks source link

Suggestion: change blade shape apply to offhand as well #5

Closed deng-tianhan closed 1 year ago

deng-tianhan commented 1 year ago

Currently change blade shape only applies to mainhand, not offhand (duelist)

NosVladimir commented 1 year ago

That's strange, it should already work with offhand kinetic blade. Could you provide a screenshot, as well as the game's log file at C:\Users\Username\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\GameLogFull.txt?

deng-tianhan commented 1 year ago

image

main hand changed to longsword, off hand didn't work.

not able to provide the full logs as it became littered with unrelated warning messages from other mods... will try and see if I can get a cleaner version

NosVladimir commented 1 year ago

Providing the full log is fine, I can search for any error messages generated by this mod.

I don't see the little blue eye icon that should appear in the bottom-left corner of the blade icon, just like how normal weapons can be transmogged by the gold golem. Also the kinetic blade's particle effects are missing. This means the transmogging function for the kinetic blades is misbehaving. It should look like the below (with fire blades): Screenshot 2023-07-20 141011

Just to double check, are you using Visual Adjustments 2? If you do, could you try to switch off/turn back any settings for the character to default?

You can also try to remember an empty hand, which should reset the memory, then de-activate the blades and re-activate them, so in principle you should get back the normal scimitar with correct particle effects.

deng-tianhan commented 1 year ago

ignoring weird audio errors, I managed to get this

[2748.7367 - Audio]: Audio thread suspended. Audio output will be silent. [2748.7707 - Audio]: Audio thread resumed, audio restarts. [2748.8078 - Mods]: KineticArchetypes.AddKineticistBlade: Removing kinetic blade from off hand [2748.8088 - Mods]: KineticArchetypes.AddKineticistBlade: Dispose garbage entity ItemEntityWeapon[[BlueprintItemWeapon: ForceKineticBladeWeapon]]#9460d4c5-6835-43c5-9e74-b6a19463821a [2748.8148 - System]: Dispose garbage entity ItemEntityWeapon[[BlueprintItemWeapon: ForceKineticBladeWeapon]]#994a4638-febb-421b-8a55-693f160638cd

[2765.4521 - System]: Start mode request FullScreenUi [2765.5292 - System]: Started mode FullScreenUi (previous mode Default)

[2767.1987 - System]: Stop mode request FullScreenUi [2767.2127 - System]: Stopped mode FullScreenUi (next mode on stack Default)

[2770.4625 - Mods]: KineticArchetypes: Overriding visual for kinetic blade of True into [BlueprintItemWeapon: ColdIronLongsword] [2770.4665 - Mods]: KineticArchetypes.AddKineticistBlade: Inserted kinetic blade to off hand

[2771.5932 - System]: Start mode request FullScreenUi [2771.6921 - System]: Started mode FullScreenUi (previous mode Default) [2773.6871 - Audio]: Audio thread suspended. Audio output will be silent. [2773.6871 - Audio]: Audio thread resumed, audio restarts.

deng-tianhan commented 1 year ago

Yes I'm using Visual Adjustments 2 and made sure to clear weapon transmogs

The particles come back after I click the appearance button

The blue eye icon appears for me when filtering for that slot. from a toybox config

NosVladimir commented 1 year ago

From the log, it seems for some reason the visual change happens before the off-hand blade is equipped. It is a bug from my side and I'll try to fix in the next update.

Do you at least get the main hand transmog working?

deng-tianhan commented 1 year ago

Do you at least get the main hand transmog working?

Yup main hand works perfectly fine. Appreciate you looking into the matter 😃

deng-tianhan commented 1 year ago

Great! I just verified this is fixed in v1.0.0 👍