Open Nostrademous opened 7 years ago
I agree to most of it, just some notes:
BTW, I'll tinker with global map considerations for a few more days (I feel like we need a game plan, and stuff like that. Killing a tower because we happen to be there is nice. But I feel like we need some Blood-Lust in the game.) If that goes horribly wrong I'll go back to bug fixing / improving stuff.
Oh, and for 1. and 2.: The push detection is broken atm. number of heroes in 1200 range around the tower won't cut it. Improving that should stabilize the fight determination results.
The bot's perception range is way to low in general. That's another thing I'm trying to take on in the map stuff.
One other thing... we are still very bad about defense in our own base.
Yeah, we just cant predict pushes at this time. And defending base with just the guys that happen to be around isn't going to work.
Checked in a change where we actually "move towards" the tower we are to defend if we are too far away from it... we were just standing there at times in "defendlane" mode and far from tower.
Another issue is that sometimes they TP to a tower when it isn't safe to do so. E.g. Viper and CM tp'd to the bottom tier 2 tower where there was an enemy Jugg bot (and another bot). Viper immediately retreated (meaning there was no point in Tping there instead of the tier 3 tower. (CM stayed in by herself and died.) This doesn't happen nearly as much as with the default bots though thankfully lol.
And yeah I've seen them TP to the ancient to defend when they're in the fountain.
[ ] Don't use TP if we can walk there (I saw Lina that was by safe-lane jungle shrine, TP to mid, to defend it. She could have walked there in the amount of time it took to TP, approx.
[ ] Once we arrive, bots are too weary to engage against stronger enemy defense and just hang back and let the tower fall, need to fix this (either don't defend if we won't contest, or bring more firepower and contest). We should not use pure # of heroes as an estimate who to TP
[x] Once we decide to defend, we should probably push the wave out until 0.5 lane-amount is reached (to the river) before going back to do something else like farming/laning/pushing (unless it is very important, like we can get a kill or are needed in a team-fight)