Currently compiling raylib on macOS is unsupported. The closest we ever got is this commit which segmentation faulted for at least two reasons:
The buffer passed to std.fmt.bufPrint is too small for the given string
Some unknown reason, fixing it will probably make compilation work
Compiling raylib's built-in version of GLFW will most likely never work, since it requires compilation of Objective-C code, however, we can use the system version of GLFW if present.
Help is much appreciated.
Currently compiling raylib on macOS is unsupported. The closest we ever got is this commit which segmentation faulted for at least two reasons:
std.fmt.bufPrint
is too small for the given stringCompiling raylib's built-in version of GLFW will most likely never work, since it requires compilation of Objective-C code, however, we can use the system version of GLFW if present. Help is much appreciated.