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NotAnyMike
/
gym
An improvement of CarRacing-v0 from OpenAI Gym in order to make the environment complex enough for Hierarchical Reinforcement Learning
https://notanymike.github.io/
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F-Smooth-Steering
#39
youssiefanas
closed
9 months ago
0
KeyError : 'headless'
#38
Shivam-21-11
opened
2 years ago
0
PPO hyperparameters
#37
kncrane
opened
4 years ago
4
How to change the map ?
#36
ajithvcoder
closed
4 years ago
3
render window doesn't change appearance
#35
kncrane
closed
4 years ago
1
Multiple Agents
#34
sudz123
closed
4 years ago
1
Converting to NHWC
#33
gpgn
closed
5 years ago
2
do now allow intersections at the origin in second track
#32
NotAnyMike
closed
5 years ago
0
Get the same reward as the original env
#31
NotAnyMike
closed
5 years ago
1
Improve readme
#30
NotAnyMike
opened
5 years ago
0
Change to default NHWC
#29
NotAnyMike
closed
5 years ago
0
get position inside track does not take into account the lanes
#28
NotAnyMike
opened
5 years ago
0
Restructure the way we store the current and next nodes
#27
NotAnyMike
opened
5 years ago
0
Add random direction -1, 1 to get random position
#26
NotAnyMike
closed
5 years ago
0
1. Add standard obstacles (position and size)
#25
NotAnyMike
closed
5 years ago
0
b2PolygonShape.vertices: count >= 3
#24
NotAnyMike
closed
5 years ago
3
Add two rewards (game and env)
#23
NotAnyMike
closed
5 years ago
1
done at -200 is not working
#22
NotAnyMike
closed
5 years ago
0
Think what is the best way to consider solve this new env
#21
NotAnyMike
opened
5 years ago
0
Solve error with index in track
#20
NotAnyMike
closed
5 years ago
0
Adding callback for key pressed
#19
NotAnyMike
closed
5 years ago
0
Correct false end contacts of box2d
#18
NotAnyMike
closed
5 years ago
0
Create play_agent function, which will not advance unless a real action is sent
#17
NotAnyMike
closed
5 years ago
1
Gets more reward by being in the middle
#16
NotAnyMike
closed
5 years ago
0
Getting the right understanding for left and right in case that secondary track is not cut
#15
NotAnyMike
closed
5 years ago
0
Wrong segment of 1 tile
#14
NotAnyMike
opened
5 years ago
2
on reset take N steps before returning, where N is the number of frames stack together
#13
NotAnyMike
closed
5 years ago
1
remove zoom by default
#12
NotAnyMike
closed
5 years ago
0
Remove default reset
#11
NotAnyMike
closed
5 years ago
0
Create a play function
#10
NotAnyMike
closed
5 years ago
0
Add reuse_map parameter
#9
NotAnyMike
opened
5 years ago
0
roads to close to main track
#8
NotAnyMike
closed
5 years ago
0
Some intersections are not detected
#7
NotAnyMike
closed
5 years ago
0
Uncomment line for proximity grouping
#6
NotAnyMike
closed
5 years ago
0
Show next x tiles (taking into account intersections)
#5
NotAnyMike
closed
5 years ago
0
Error of mixing intersections
#4
NotAnyMike
closed
5 years ago
0
Implement Reward as a callback function
#3
NotAnyMike
closed
5 years ago
0
Keep track of lane
#2
NotAnyMike
closed
5 years ago
0
Know which node belongs to which intersection
#1
NotAnyMike
closed
5 years ago
0