[Info : BepInEx] System platform: Bits64, Windows
[Info : Preloader] Running under Unity v2020.2.6.9052483
[Info : Preloader] Detected a game update, will regenerate proxy assemblies
[Message: Preloader] Generating Il2CppUnhollower assemblies
[Info : Preloader] Generating Il2CppDumper intermediate assemblies
[Fatal : Preloader] System.NullReferenceException: Object reference not set to an instance of an object
Server stack trace:
at Il2CppDumper.Il2CppExecutor..ctor (Il2CppDumper.Metadata metadata, Il2CppDumper.Il2Cpp il2Cpp) [0x00076] in <7e1a6209b8134311a761968f80a7e8bc>:0
at Il2CppDumper.Il2CppDumper.PerformDump (System.String gameAssemblyPath, System.String metadataDatPath, System.String outputDirectoryPath, Il2CppDumper.Config config, System.Action`1[T] reportProgressAction) [0x0001a] in <7e1a6209b8134311a761968f80a7e8bc>:0
at BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal (BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainListener listener) [0x000df] in <77655fcba4994a7992a13485f2050a0e>:0
at (wrapper remoting-invoke-with-check) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener)
at (wrapper xdomain-dispatch) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(object,byte[]&,byte[]&)
Exception rethrown at [0]:
at (wrapper xdomain-invoke) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener)
at (wrapper remoting-invoke-with-check) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener)
at BepInEx.IL2CPP.ProxyAssemblyGenerator.GenerateAssemblies () [0x00063] in <77655fcba4994a7992a13485f2050a0e>:0
at BepInEx.IL2CPP.Preloader.Run () [0x00121] in <77655fcba4994a7992a13485f2050a0e>:0
Error in console:
[Info : BepInEx] System platform: Bits64, Windows [Info : Preloader] Running under Unity v2020.2.6.9052483 [Info : Preloader] Detected a game update, will regenerate proxy assemblies [Message: Preloader] Generating Il2CppUnhollower assemblies [Info : Preloader] Generating Il2CppDumper intermediate assemblies [Fatal : Preloader] System.NullReferenceException: Object reference not set to an instance of an object
Server stack trace: at Il2CppDumper.Il2CppExecutor..ctor (Il2CppDumper.Metadata metadata, Il2CppDumper.Il2Cpp il2Cpp) [0x00076] in <7e1a6209b8134311a761968f80a7e8bc>:0 at Il2CppDumper.Il2CppDumper.PerformDump (System.String gameAssemblyPath, System.String metadataDatPath, System.String outputDirectoryPath, Il2CppDumper.Config config, System.Action`1[T] reportProgressAction) [0x0001a] in <7e1a6209b8134311a761968f80a7e8bc>:0 at BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal (BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainListener listener) [0x000df] in <77655fcba4994a7992a13485f2050a0e>:0 at (wrapper remoting-invoke-with-check) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener) at (wrapper xdomain-dispatch) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(object,byte[]&,byte[]&)
Exception rethrown at [0]: at (wrapper xdomain-invoke) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener) at (wrapper remoting-invoke-with-check) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener) at BepInEx.IL2CPP.ProxyAssemblyGenerator.GenerateAssemblies () [0x00063] in <77655fcba4994a7992a13485f2050a0e>:0 at BepInEx.IL2CPP.Preloader.Run () [0x00121] in <77655fcba4994a7992a13485f2050a0e>:0