Open AkaiiKitsune opened 8 months ago
AI Section refers to a function where a single difficulty for a fumen is separated into different numbers of sections, notably 3 and 5. It may depend on song's length, but I'll drop my suggestion here for reference.
Given example above is the expected result after converting songs that has different duration.
AI Section refers to a function where a single difficulty for a fumen is separated into different numbers of sections, notably 3 and 5. It may depend on song's length, but I'll drop my suggestion here for reference.
- For songs that lasts ~0:40 to 2:10, it is separated into three (3) sections
- For songs that lasts 2:30 and so on, it is separated into five (5) sections.
Given example above is the expected result after converting songs that has different duration.
I usually use 2 minutes as a reference lmao.
AI Section refers to a function where a single difficulty for a fumen is separated into different numbers of sections, notably 3 and 5. It may depend on song's length, but I'll drop my suggestion here for reference.
* For songs that lasts ~0:40 to 2:10, **it is separated into three (3) sections** * For songs that lasts 2:30 and so on, **it is separated into five (5) sections.**
Given example above is the expected result after converting songs that has different duration.
Would there be a benefit to be able to manually choose where the end of a given section lands? Or are the charts currently in game just using a 3 / 5 section split based on song length ?
I haven't looked a ton at the ai section files before so i'll need further input :P
Would there be a benefit to be able to manually choose where the end of a given section lands? re: For charters/modders, they're up to select section using dropdown. Or are the charts currently in game just using a 3 / 5 section split based on song length ? re: Only if it's not set? 2 minutes above can be 5.
TSE needs an ai section editor.