NotRanged / NotRanged.github.io

Web frontend for FFXIV Crafting Optimizer service.
zlib License
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Can't seem to resolve some recipes #27

Closed gurkburk76 closed 2 years ago

gurkburk76 commented 2 years ago

Required Information

Class: crp Level: 61 Craftsmanship: 230 Control: 267 CP: 268 Recipe Name: Beech Lumber Recipe Level: 61 Solver Seed: (Look at the top of the Execution Log on the Solver page)

Actuall Behaviour

For some reason if i try to solve Beech Lumber with my CRP the button "start" is greyed out, you can try this my loading my json, it also seems to affect some jobs and not others. (i tried it in chrome)

I can go around it by going in the simulator and pressing the solve key, but this is a strange behavior that started a few hours ago.

....

f14_ts_skills.zip

NotRanged commented 2 years ago

image It's because you have actions that are not available with your current job still in your initial guess.

In this case, careful synthesis. Remove those actions with edit, and you can solve again.

Do know that whatever you input in the 'Simulator' tab will be taken as initial guesses for the solver. This means that it will take that sequence of actions as 'base' and try to mutate from there. It's best to keep the initial guess small, like an opener.

gurkburk76 commented 2 years ago

Ok got it, not sure why it would put itself there in the first place, also if i go and edit my crafter (crafter-attributes) and select NONE in avail actions and then press guaranteed one would think that by doing that it would reset it to a working state, this does not seem to happen. Anyway, thanks for making a tool that greatly helps, would be a small nightmare to figure out sane rotations without it :)