NotRanged / NotRanged.github.io

Web frontend for FFXIV Crafting Optimizer service.
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Solver makes my 100% HQ rotation worse #28

Open Damnae opened 2 years ago

Damnae commented 2 years ago

Required Information

Class: Carpenter Level: 78 Craftsmanship: 1460 Control: 1433 CP: 400 Recipe Name: Lignum Vitae Lumber Recipe Level: 78 Solver Seed: Doesn't matter

Expected Behaviour

Solver either can't improve my 100% HQ rotation, or finds a shorter, still 100% HQ rotation.

Actual Behaviour

Solver finds shorter rotations that have less than 100% chance of HQ.

Steps To Reproduce

Initial guess / rotation that gives 100% HQ:

["muscleMemory","manipulation","innovation","delicateSynthesis","prudentTouch","prudentTouch","prudentTouch","innovation","prudentTouch","prudentTouch","prudentTouch","byregotsBlessing","delicateSynthesis"]

All attributes to +0, default options.

NotRanged commented 2 years ago

Hmm, that's odd. I'll solve it soon.

Noirbot commented 2 years ago

Yea, I've noticed this before - I have to set the HQ% Margin to something like 8 to make sure it actually generates rotations to 100% HQ.

brumeire commented 2 years ago

I'm also getting this error, the initial rotation is 100% and it gets worse when I use the solver. The HQ% Margin trick solves it though.

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