NoteBoxz / LethalMin

A lethal company mod that adds functional Pikmin to the game!
https://thunderstore.io/c/lethal-company/p/NotezyTeam/LethalMin/
MIT License
1 stars 0 forks source link

LittleCompany / Lethalmin interaction #15

Open Fellow9000 opened 1 week ago

Fellow9000 commented 1 week ago

I was playtesting both the LittleCompany and Lethalmin mods and found a few bugs, though I'm not sure which of these bugs should be posted here or with LittleCompany's issues page.

For the Pikmin in general, while the player is scaled down, they would pick them up as an item and carry them to the ship, front entrance, or the company's front counter. It's a mix of both mod's mechanics The player, when scaled down, can be picked up by others, and the Pikmin will carry anything they can find. It's really fun and makes one feel like royalty, but it can spiral out of control when dismissing them and they all beeline towards you, popping you back to the main entrance.

Maybe there's a way to turn this into a feature? Being able to swarm the Pikmin around the player and have them carry them away from danger would kind of reminiscent of Olimar's recovery utilizing winged Pikmin in Smash bros Ultimate.

The Pikmin seem to snap back to their configured scale after shooting them with the shrink ray. Once the size animation finishes, they still retain the properties of being scaled up / down, like the pitch distortion. It might be the configuration setting for the Pikmin's scale being prioritized?

Side note, trying to save Pikmin on flooded moons can get a bit tricky, would it be possible to carry a handful of them and wade through water to bring them to safety? On flooded March, after a certain point when the water gets too high, non-blue Pikmin drown when being put away in the Onion while the tractor beam is submerged.