Open Sigmenzzz opened 1 week ago
Besides, I found more problem about crop: the double crop dosen't have loot table as before; the dead wild crop still use the model of mature one but not the dead one; the default crop only drop seeds regardless of maturity
alright, I think I've sorted out all the loot table problems with custom crops
could you elaborate a little on the model problems? wild crops don't have a dead block, so I'm unsure of what you're referring to there
the wild crop will use the model of the dead one when it's not mature but that's not the case now and makes it hard to identify the wild crop dead or not
well, i added blockstates for it by myself, and it seems that model problem had be solved already
ah, yeah there's not a good way to automatically use the dead model for non-mature wild crops, since they aren't connected in scripts. so I'll have to add some methods to modify those and let people override them via other means, if needed, like you are now
Yeah, it just like my last issue.