Concentric circles, with radial spokes. Graph output is likely the most useful.
With a higher density than typical grids, it may make for some interesting asemic glyphs.
At a low density, it should make concentric squares, which would still probably make interesting glyphs?
I can think of two approaches, both of which I think I want to do
[ ] Re-interpret a set of (x, y) geometries as if they are (r, theta)
[ ] Would need a densify / simplify tool (geo provides Simplify and SimplifyVw algorithms)
[ ] Use transform to convert (x, y) <-> (r, theta)
[ ] Use transform to apply arbitrary rhai functions to each coordinate (Could use some of the transformations from Morphing: A Guide to Mathematical Transformations for Architects and Designers)
[ ] Generate a radial grid in (x, y) coordinates. Tunable parameters:
[ ] number of spokes
[ ] number of points on a spoke
[ ] number of concentric rings
[ ] number of points between axes OR the distance between points
Concentric circles, with radial spokes. Graph output is likely the most useful.
With a higher density than typical grids, it may make for some interesting asemic glyphs.
At a low density, it should make concentric squares, which would still probably make interesting glyphs?
I can think of two approaches, both of which I think I want to do
densify
/simplify
tool (geo providesSimplify
andSimplifyVw
algorithms)transform
to convert (x, y) <-> (r, theta)transform
to apply arbitrary rhai functions to each coordinate (Could use some of the transformations from Morphing: A Guide to Mathematical Transformations for Architects and Designers)