清理部分Code,对于不需要被继承的一般类加上final属性,修正部分注释,删除多余的空行,长switch更换,更换AvaritiaShader当中使用RenderStateShard的protected的字段为RenderStateShardAccess的private字段,增加RenderStateShardAccess内部类。
Clean up part of the Code, add final attributes to general classes that do not need to be inherited, correct some comments, delete redundant blank lines, replace long switches, replace the protected fields of RenderStateShard in AvaritiaShader with private fields of RenderStateShardAccess, and add the RenderStateShardAccess internal class .
清理部分Code,对于不需要被继承的一般类加上final属性,修正部分注释,删除多余的空行,长switch更换,更换AvaritiaShader当中使用RenderStateShard的protected的字段为RenderStateShardAccess的private字段,增加RenderStateShardAccess内部类。 Clean up part of the Code, add final attributes to general classes that do not need to be inherited, correct some comments, delete redundant blank lines, replace long switches, replace the protected fields of RenderStateShard in AvaritiaShader with private fields of RenderStateShardAccess, and add the RenderStateShardAccess internal class .
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