Especially with a level that has two foreground layers, the autotiling step of the level loading process causes a noticeable delay.
There's probably a way to make this faster? If not by just getting rid of the autotiling step entirely and doing things differently.
Especially with a level that has two foreground layers, the autotiling step of the level loading process causes a noticeable delay. There's probably a way to make this faster? If not by just getting rid of the autotiling step entirely and doing things differently.