Like the .grit files in GBA development. Probably extend pilbmp2nes.py to look for a text file of the same name as the PNG.
The main transformation I need to start with is "For every four rows of 8x8 tiles, swap the second and third rows" which is required for player animations.
Like the .grit files in GBA development. Probably extend
pilbmp2nes.py
to look for a text file of the same name as the PNG.The main transformation I need to start with is "For every four rows of 8x8 tiles, swap the second and third rows" which is required for player animations.