Completely overahauled the current Stand punch system, replacing it with a better one.
All Stand attacks now have their own class, and the deprecated StandPunchEffects class has finally been removed.
The punches' rendering has also been significantly improved by adding StandPunchRenderer.java and switching from GL11 to MatrixStack for rendering.
Completely overahauled the current Stand punch system, replacing it with a better one. All Stand attacks now have their own class, and the deprecated StandPunchEffects class has finally been removed. The punches' rendering has also been significantly improved by adding StandPunchRenderer.java and switching from GL11 to MatrixStack for rendering.