Closed IDeletedSystem64 closed 1 year ago
Marking this as a draft as I want to try something with GCing the memory resources that are left after compression finishes (It does eventually GC, but not as soon as I'd like it to)
closing as this is obviously not complete
I've "ported" my ROBLOX Place compressor to the SDK, based off of 1.0's source code, it might be a little messy(?) but it works quite well.