Novum / vkQuake

Vulkan Quake port based on QuakeSpasm
GNU General Public License v2.0
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water glitches. #101

Closed flukejones closed 7 years ago

flukejones commented 7 years ago

There are two water glitches I can see: first set r_wateralpha to anything other than 0 or 1.

The best way I can illustrate this is with a screenshot.

System is Linux, openSUSE Tumbleweed. Build from here

Novum commented 7 years ago

This happens in glQuake & QuakeSpasm as well. Original levels are not compiled for transparent water.

Novum commented 7 years ago

http://vispatch.sourceforge.net/

flukejones commented 7 years ago

@Novum Ah yes, I had completely forgotten about that. Sorry about the late acknowledgement.