Closed Tintin-Asterix closed 4 years ago
yea, i have that problen too. when i shot monsters or something else, i give that strange triangles on the distance instead of circles. and it not depends what fov you use
This is the original behavior of glQuake too. It's drawing one triangle instead of two for each quad. When I ported from QuakeSpasm I used that path because it was easier. Will fix it at some point.
ad3588e37e32d9423697d51922dbf89780a3313a
unfortunately the problem is not completely solved, this is what quakespasm looks like and thats vkQuake
looks like a problem with alpha blending in the shader
because quakespasm looks absolutely normaly when r_quadparticles set to 0
With my PC on the GTX 1080, it always renders the distant particles as triangles no matter the video settings I use.
(On a side note specifically for integrated Intel graphics 615: anisotropic filtering actually forces linear texture filtering on everything preventing the ability to have nearest neighbour + anisotropic on at the same time. Even the menu/HUD/console incorrectly has linear filtering applied to it. Intel graphics isn't so hot with Vulkan.)
Win10 w. latest drivers etc.
Screenshot is from Halloween Jam 2 - Misadventure Galley