Closed itsbat closed 2 years ago
Can confirm I get the same problem on master
branch :(
Using either GeForce 1050Ti Mobile (471.96), or iGPU HD 630 on Windows 10x64 here.
It starts breaking at 987822fda998351d1d1cd3c9910eee8bffeaf27b
It works properly on Ironwail 0.50.
Here is a link to download the latest version of this map pack, because it is not obvious to find it these days : http://quaketastic.com/files/single_player/maps/undergate_Re-Release_2011.zip
Launching the game with r_gpulightmapupdate 0
added to autoexec.cfg
make this (hub) map work again, so that is a workaround.
On the other hand, switching r_gpulightmapupdate
on and off on the console do not seem to have any effect.
Found 2 maps that show the same problem in SM206 map pack: https://www.quaddicted.com/reviews/sm206.html
These are sm206_konair
and sm206_quasiotter
.
This happens on unlit maps, r_fullbright
should also fix.
Here's a broken fix: https://github.com/temx/vkQuake/commit/4269583e39e7dd9e2afce2d8d1f5c84f3f814fc3 (embedded models such as health packs will still be darker).
Edit: this is wrong, there are some black surfaces with no lightstyles on lit maps.
Ironwail simply turns on fullbright automatically for unlit maps, but only in single-player mode (same as QS), so maxplayers 4
+ coop 1
will result in a pitch-black map. QS also fills the lightmap with 255 for unlit maps, so in coop it will be double-bright instead. I think the best solution here is to always use fullbright mode for unlit maps. Fixed in cefa4a1200170175a68405b68a4389df8fc5170f
Thanks for the explanation and fix !
On map "The Undergate" and possible other maps something related to the lighting and/or textures seem to have broke at latest version of vkquake
1.12.2 1.13.0