Closed bubbleguuum closed 1 year ago
What happens if you set vid_anisotropic
to 0
?
See: https://github.com/KhronosGroup/Vulkan-Docs/issues/1361
Intel doesn't support aniso with nearest filtering - which is just broken in my opinion and their excuses are nonsensical. This has nothing to do with vkQuake.
Yup, setting vid_anisotropic
to 0 fixes it.
In latest git as of the date of this report,
vid_filter 1
(classic pixelized textures) ) is not applied to the game graphics, only to the menu and status bar. Observed on Linux with Intel UHD 620 with fresh manually compiled git version.On Windows with v1.22.3, NVIDIA card, it works properly.
EDIT: does not work using v1.22.3 on Linux either, so must be a quirk of this UHD 620 graphic card.