Closed Perlence closed 1 year ago
This is by design - most mods stuff a restart
command after diyng, and it's not trivial to tell if it came from the game code, written manually in the console, or a keybind.
The command accepts noload
or force
as arguments to override this.
I didn't know the command accepts arguments, thanks!
Describe the bug
Using the
restart
command whenautoload
is not"0"
loads the save file.Expected behavior
The level is restarted from the beginning.
Desktop