Novum / vkQuake

Vulkan Quake port based on QuakeSpasm
GNU General Public License v2.0
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The restart command doesn't restart the level when "autoload" is not "0" #685

Closed Perlence closed 1 year ago

Perlence commented 1 year ago

Describe the bug

Using the restart command when autoload is not "0" loads the save file.

Expected behavior

The level is restarted from the beginning.

Desktop

temx commented 1 year ago

This is by design - most mods stuff a restart command after diyng, and it's not trivial to tell if it came from the game code, written manually in the console, or a keybind. The command accepts noload or force as arguments to override this.

Perlence commented 1 year ago

I didn't know the command accepts arguments, thanks!