Novum / vkQuake

Vulkan Quake port based on QuakeSpasm
GNU General Public License v2.0
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Broken bones(?) on certain custom MD5 models #718

Open LOL-DUDE-64 opened 1 month ago

LOL-DUDE-64 commented 1 month ago

Description: These MD5 models (intended for rerelease) are all mangled. See screenshots, since I can't describe it ery well.

To Reproduce: Install the mod below, set -basedir "C:\Program Files (x86)\Steam\steamapps\common\Quake\rerelease", and enable enhanced models.

Expected behavior: For the models to, uh, not be mangled. Every other model in this mod looks correct, as well as the enhanced models from the rerelease.

Screenshots vkquake0001 vkquake0002

Desktop:

Mod: Half-Dead's Quake Right Handed Weapons. Map pictured is from Copper, though this problem happens independently of the selected -game.

Additional context: These same models worked fine in QuakeSpasm-Spiked, so I assumed that this is a problem on the end of this particular port, and not the mod itself.

vsonnier commented 1 month ago

Does it work with 1.30.1, or a dev build of Ironwail (which also supports MD5 after https://github.com/andrei-drexler/ironwail/commit/3ee179444487a11470c2e99ddc5665dc357ae746 ) ?

LOL-DUDE-64 commented 1 month ago

I tried 1.30.1 just now, and these don't work there, neither. I'm admittedly unsure how to install that build of IronWail, though. Found one more messed-up model, from hipnotic: vkquake0001

vsonnier commented 6 days ago

Noesis seems to load the models OK, and Ironwail seems (more) OK than vkQuake also, so maybe I could compare Ironwail MD5 handling and ours to see if there is something to improve or fix.