Then @rtwomey noticed the Models > remaster option activated or not seems to have an effect:
By "vertex explosions" do you mean artifacts appearing all over the screen when there is e.g., a health chest somewhere in the scene? If so, I see this as well when I have basedir set to rerelease and use the "remastered" models in graphics options with The Immortal Lock. If I set this back to "classic" (or just use the original game content) it seems to be fine.
Follow up of #704, where the crash itself was solved. There are still remaining problems, though, seen by users:
Reported by @MrGcGamer:
but also simply in the Quake hub :
https://github.com/user-attachments/assets/bcdbfbab-e988-418b-aa02-ddbecfc28b1d
Then @rtwomey noticed the
Models > remaster
option activated or not seems to have an effect: