Closed Svetomech closed 7 years ago
Did you try adding the audio tracks per the readme? Or is this just a message you noticed and are concerned about?
I tried .mp3 and .ogg formats - no noticeable changes. Music should begin when a level starts, correct? Never actually played the game before.
Are you sure you installed all the dependencies? My build logs do show the text "SDL CDAudio support disabled", but this should not affect the tracks ability to play. If you have followed the readme exactly as written for CD Audio, you could try seeing if the files are owned by another user (say root), or are not readable.
SDL2 has no support for CD audio. MP3, Ogg etc. should work like in QuakeSpasm.
Are you sure you installed all the dependencies?
I was, but it never hurts to double check. What is the name of the package I should install for vkQuake to read .ogg files? There's only a library name in the readme.
And no, all files are owned by the current user and are perfectly readable (e.g. in a music player).
UPD: @Novum, don't mind me asking, but why are you always so rushy about closing issues? I haven't even finished writing an answer and boom closed.
MP3, Ogg etc. should work like in QuakeSpasm.
But they don't. At least, not for me. I will solve this issue on my own eventually (if it is an issue on my side) like I did with all the other issues that had popped up, but a little help is really appreciated and could possibly save me lots of time.
It works perfectly fine, I just checked. GitHub issues are for actual bugs, not for tech support.
CDAudio disabled at compile time
Do I have to compile vkQuake manually to enable CD Audio support?